Wildstar64
Tactical tank action

Wildstar64

The oligarchs broke the world. Now it’s time to ride the lightning on real silicon. Take control of a stolen Bio-Neural Siege Engine and fight through a ruined future in a gritty, tactical, post-apocalyptic action experience built for the Nintendo 64.

View status
12 Acts planned
Act 1 Live and playable
£5 Digital release
Real hardware
Rogue combat

Project status

Act 1 is live. Acts 2–12 are underway.

Release format

Digital download in standard .z64 ROM format for original N64 hardware and flash cartridges.

Act 1 status

100% complete, compiled, and ready to flash. The opening chapter is fully playable.

In development

Acts 2–12 are under active development, with optimization and coding continuing on hardware.

Funding model

Your purchase directly supports ongoing work, optimization, and future content expansion.

Hardware features

Built for authenticity, performance, and a brutal retro feel.

Original hardware

  • Compatible with original Nintendo 64 consoles
  • Works with flash carts such as EverDrive-64
  • Designed around Expansion Pak constraints

Analogue 3D

  • Native 4K compatibility and retro-accurate presentation
  • Optimized for modern displays without losing the CRT vibe
  • High-contrast, sharp visual tuning

Combat design

  • Heavy tank combat with tactical positioning
  • Shield management and accurate weapon timing
  • Retro-inspired brutality and relentless pressure

12-act roadmap

The fight against the oligarchs is only just beginning.

Now

Act 1: Out of the Scrap Heap

Available now. Introduces Rox, Vance, and the raw power of the Wildstar in the opening chapters.

Next

Act 2

Assembly, map-mapping, and live sector expansion are in active development.

Mid

Acts 3–6

World expansion, enemy evolution, and larger tactical encounters across the wasteland.

Late

Acts 7–12

Final story arcs, larger scale battles, and the climactic push against the oligarch power structure.

Core

Production focus

Optimization of engine routines, procedural content generation, and real console stability under load.

Support

Community funding

Supporters directly help expand the project and keep hardware performance in the loop.

Compatibility & hardware requirements

Built for the console and tuned for modern play.

Environment Compatibility Setup notes
Original N64 Fully supported Requires a flash cartridge (e.g. EverDrive) and the 8MB Expansion Pak.
Analogue 3D Fully supported Works flawlessly with Expansion Pak mode enabled in system settings.
PC / Mac / emulator Supported Run the .z64 ROM and ensure emulator memory is set to 8MB (Expansion Pak).

Join the Scrap Town resistance

Your support helps keep the lightning charging.

Crew callout

As a solo developer wrangling real console hardware limitations across a massive 12-act vision, every bit of support helps push the Wildstar forward. Report issues, follow progress, and keep the project alive.

What to track

  • Hardware-specific bugs
  • Framerate dips
  • Controller issues
  • Performance notes on real N64